comandos2

COMANDOS PARA CS 1.6
Comando/Nome Variável Quem usa? Categoria Geral Descrição
_ snd_mixahead 0.100 cliente audio ajusta o valor sadio do mixahead - similar ao s_mixahead em Quake2 - pode reparar edições stuttering com alguns cartões sadios
_ vid_default_mode 0 cliente vídeo modalidade video do defeito dos jogos (definição da tela)
_ vid_default_mode_win 3 cliente vídeo o defeito dos jogos windowed a modalidade video (resolutoin da tela)
_ vid_wait_override 0 cliente vídeo ajusta a ultrapassagem video da espera
_ windowed_mouse 0 cliente jogador permite o rato windowed dentro a modalidade
+alt1


+alt2


+attack cliente jogador fogo preliminar
+attack2 cliente jogador fogo secundário - * veja especial
+back cliente jogador movimento para trás
+camdistance cliente came da perseguição perspective da came da perseguição dos movimentos away do jogador - * trabalhos somente se o thirdperson é ativado
+camin cliente came da perseguição trabalhos para diante da came da perseguição dos movimentos - * somente se o thirdperson é ativado
+cammousemove cliente came da perseguição os movimentos perseguem com rato - * trabalhos somente se o thirdperson é ativado
+camout cliente came da perseguição trabalhos da came da perseguição dos movimentos para trás - * somente se o thirdperson é ativado
+campitchdown cliente came da perseguição passo da came da perseguição das diminuições para olhar para baixo - * trabalhos somente se o thirdperson é ativado
+campitchup cliente came da perseguição passo da came da perseguição dos aumentos para olhar acima - * trabalhos somente se o thirdperson é ativado
+camyawleft cliente came da perseguição a came da perseguição das inclinações saiu - * de trabalhos somente se o thirdperson é ativado
+camyawright cliente came da perseguição direita da came da perseguição das inclinações - * trabalhos somente se o thirdperson é ativado
+det20 cliente jogador ajusta o detpack com o segundo temporizador 20 - * classe do programa demostrativo somente
+det5 cliente jogador ajusta o detpack com o segundo temporizador 5 - * classe do programa demostrativo somente
+det50 cliente jogador ajusta o detpack com o segundo temporizador 50 - * classe do programa demostrativo somente
+duck cliente jogador crouches
+forward cliente jogador movimentos para a frente
+ip xxx.xxx.xxx.xxx

ajusta o IP address
+jlook cliente manche permite o manche de olhar ao redor
+jump cliente jogador saltos
+klook cliente jogador permite o teclado de olhar ao redor
+left cliente jogador os strafes sairam
+lookdown cliente jogador olhares para baixo
+lookup cliente jogador olha acima
+mlook cliente rato permite o rato de olhar ao redor
+movedown cliente jogador move o jogador para baixo - * que escala abaixo uma escada, nadando para baixo
+moveleft cliente jogador os strafes sairam
+moveright cliente jogador os strafes endireitam
+moveup cliente jogador move o jogador acima - * que escala acima de uma escada, nadando acima
+reload cliente jogador recarrega a arma atual
+right cliente jogador os strafes endireitam
+showscores cliente jogador mostra contagens do jogador e sibila
+speed cliente jogador força o jogador a andar se ' funcionado sempre ' for permitido, e força o jogador a funcionar se ' funcionado sempre ' for disabled
+strafe cliente jogador modificador do strafe - quando isto for mantido abaixado, as chaves do sentido do uso a strafe em sentidos diferentes
+use cliente jogador usa um artigo tal como uma tecla, um injetor de máquina, etc..
<> do addip <> usuário usuário admin adiciona um IP address à lista filterban - * usam os minutos 0 fazer o permanent da adição
aliás <> "cmd1; cmd2 " cliente jogador os ligamentos comandam junto em um pseudônimo para executar tarefas do mutiple na batida de uma tecla
allowupload cliente downloading uploading/ toggles uploading de decalques e de modelos locais ao usuário de ligar/desligar
ambient_fade 100 cliente audio ajusta a distância em que os sons ambientais se desvanecem afastado
ambient_level 0.300 cliente audio ajusta o nível sadio para sons ambientais
appenddemo <> cliente programa demostrativo grava um programa demostrativo e adiciona-o à lima do programa demostrativo na existência em Half-Life/Valve/demo.dem
autosave cliente jogador permite autosave a característica
o banid <> <> usuário usuário admin proíbe um jogador de um usuário usando seu uniqueid - comece esta identificação original do comando dos "usuários" - 0 que os minutos são uma proibição permanente - versão 4.0.1.3+ do ** somente
o banid <> o pontapé <> usuário usuário admin as proibições E os pontapés um jogador de um usuário usando seu uniqueid - comece esta identificação original do comando dos "usuários" - os minutos 0 são uma proibição permanente - versão 4.0.1.3+ do ** somente
comece


bgetmod cliente jogador status da modificação do grupo dos pedidos
bgetsv cliente jogador lista do usuário do grupo dos pedidos
bgmbuffer 4096 cliente audio ajusta o tamanho de amortecedor audio do CD
bgmvolume 0 cliente audio de ligar/desligar audio do CD dos toggles * 1 está ' em ', 0 está ' fora de '
comando > <> do ligamento < cliente jogador combina <> com um comando ou aliás
bottomcolor 6 cliente jogador ajusta a cor inferior do modelo do jogador
brilho 1 cliente vídeo permite a redução do brilho - * mais elevado o valor, mais brilhante começa
configuração cliente jogador indica o menu da configuração para escolher do sentry ou distribuidor - * projete a classe somente
c_maxdistance 200 cliente came da perseguição ajusta a distância máxima da came da perseguição
c_maxpitch 90 cliente came da perseguição ajusta o passo máximo da came da perseguição
c_maxyaw 135 cliente came da perseguição ajusta a guinada máxima da came da perseguição
c_minidistance 30 cliente came da perseguição ajusta a distância mínima da came da perseguição
c_minpitch 0 cliente came da perseguição ajusta o passo mínimo da came da perseguição
c_minyaw -135 cliente came da perseguição ajusta a guinada mínima da came da perseguição
cam_command 0 cliente came da perseguição a came da perseguição dos toggles comanda - * 1 de ligar/desligar está ' em ', 0 está ' fora de '
cam_contain 0 cliente came da perseguição a came da perseguição dos toggles automóvel-contem no quarto que atual - * 1 de ligar/desligar está ' em ', 0 está ' fora de '
cam_idealdist 64 cliente came da perseguição ajusta a distância preferida do modelo do jogador à came da perseguição - * trabalhos somente se o thirdperson é ativado
cam_idealpitch 0 cliente came da perseguição ajusta o passo preferido para a came da perseguição - * trabalhos somente se o thirdperson é ativado
cam_idealyaw 90 cliente came da perseguição ajusta a guinada preferida para a came da perseguição - * trabalhos somente se o thirdperson é ativado
cam_snapto 0 cliente came da perseguição ajusta o intervalo snap preferido para a came da perseguição - * trabalhos somente se o thirdperson é ativado
cancelselect cliente jogador cancela a seleção
Cd cliente audio o áudio do CD dos controles - * isto é, ' batente do Cd ' para o jogo do Cd, ' o laço X do Cd ' joga as trilhas usando-se 1-16 da trilha X
centerview cliente jogador centra a opinião dos jogadores
changeclass cliente jogador indica o menu da classe da mudança
changelevel <> usuário de cliente usuário admin muda o mapa e mantem conexões do cliente
changelevel2 <> usuário de cliente usuário admin continua o jogo atual em um mapa novo
changeteam cliente jogador indica o menu da mudança da equipe
chase_back 100 cliente came da perseguição ajusta a distância preferida da came da perseguição do jogador ao suportar acima
chase_right 0 cliente came da perseguição ajusta o offset preferido ao lado para a came da perseguição
chase_up 16 cliente came da perseguição ajusta o offset preferido acima para a came da perseguição
cl_adaptive cliente jogador as exposições cronometram, pacote deixado cair %, a latência média, taxas up/down, e frames por o segundo (FPS)
cl_allow_download 0 cliente downloading uploading/ o download dos toggles dos mapas, dos modelos e dos decalques ao juntar um usuário - * 1 está ' em ', 0 está ' fora de '
cl_allow_upload 0 cliente downloading uploading/ toggles o upload dos mapas, modelos e os decalques ao juntar um usuário - * 1 está ' em ', 0 estão ' fora de '
cl_allowdownload 0 cliente downloading uploading/ o download dos toggles dos mapas, dos modelos e dos decalques ao juntar um usuário - * 1 está ' em ', 0 está ' fora de '
cl_allowupload 0 cliente downloading uploading/ toggles o upload dos mapas, modelos e os decalques ao juntar um usuário - * 1 está ' em ', 0 estão ' fora de '
cl_anglespeedkey 0.670 cliente jogador ajusta a velocidade que as chaves do sentido mudam o ângulo da vista
cl_appendmixed 0 cliente audio toggles forçar jogar de sons misturados enquanto os sons seqüenciais preferivelmente - * 1 estão ' em ', 0 está ' fora de '
cl_backspeed 400 cliente jogador ajusta a velocidade backup de um jogador - o número pode somente ir tão rapidamente como um usuário particular reserva
cl_bitcounts cliente jogador mostra a lista dos bocados recebidos para cada jogador, com valores do delta
cl_bob 0.010 cliente jogador ajusta a quantidade essa os prumos da vista quando o jogador funcionar
cl_bobcycle 0.800 cliente jogador ajusta-se como freqüentemente a opinião um jogador se sacode ao funcionar
cl_bobup 0.500 cliente jogador ajusta a quantidade essa a vista de prumos de um jogador ao funcionar
cl_download_ingame 0 cliente downloading uploading/ os downloads dos toggles dos modelos e dos decalques durante um jogo - * 1 estão ' em ', 0 estão ' fora de '
cl_download_max 0 cliente downloading uploading/ ajusta o número máximo das limas downloaded from a server
cl_downloadinterval 1 client uploading/ downloading sets the minimum time in between downloads from a server
cl_forwardspeed 400 client player sets the forward speed of a player - *can only go as fast as the server allows
cl_gaitestimation 1 client player enables estimated player stepping motion
cl_gg 0 client player toggles game gauge mode - * 1 is 'on', 0 is 'off'
cl_himodels client player toggles higer quality player models - * 1 is 'on', 0 is 'off'
cl_messages client player shows server messages
cl_movespeedkey 0.300 client player sets movement speed for keyboard use
cl_nodelta client player toggles delta compression - * 1 is 'on', 0 is 'off'
cl_nopred 0 client player toggles client-side prediction - * 1 is 'on', 0 is 'off'
cl_pitchdown client player sets the maximum angle to look down - *default is 89
cl_pitchspeed 225 client player sets the speed at which the pitch changes
cl_pitchup client player sets the maximum angle to look up - *default is 89
cl_pred_fraction 0.5 client player sets the client-side prediction faction - *closer to 1.0 is more prediction
cl_pred_link 1 client player sets the client-side prediction link value
cl_pred_maxtime 255 client player sets the maximum client-side prediction time
cl_predict_players 1 client player toggles prediction of other players - * 1 is 'on', 0 is 'off'
cl_print_custom client player displays loaded custom .wad files or decals
cl_resend 3 client player sets the resend count
cl_rollangle 2 client video sets the view tilt angle for roll motion
cl_rollspeed 200 client video sets the view tilt speed
cl_shownet 0 client player toggles the display of network packet numbers - * 1 is 'on', 0 is 'off'
cl_showsizes 0 client player toggles the display of network packet size graph - * 1 is 'on', 0 is 'off'
cl_sidespeed 400 client player sets the strafing speed of a player
cl_skycolor_b 0 client video sets the blue component of the sky color
cl_skycolor_g 0 client video sets the green component of the sky color
cl_skycolor_r 0 client video sets the red component of the sky color
cl_skyname client video sets the sky pattern - * such as 'cl_skyname desert'
cl_skyvec_x 0 client video sets the sky pattern position x-coordinate
cl_skyvec_y 0 client video sets the sky pattern position y-coordinate
cl_skyvec_z 0 client video sets the sky pattern position z-coordinate
cl_slist 10 client player sets the number of servers in the serverlist
cl_solid_players 1 client player toggles solid player models - * 1 is 'on', 0 is 'off'
cl_timeout 305

sets the inactivity time brfore a client times out
cl_upload_max 0

sets the maximum number of files a client can upload to a server
cl_upspeed 320 client player sets the speed of a player when he climbs up
cl_usr client player displays user HUD information
cl_view client player displays list of current on-screen entities
cl_waterdist 4 client player sets the underwater distance
cl_yawspeed 210 client player sets the turning speed - * only will go as fast as a server allows
clear client player clears the console screen
clearlist client player clears the server list
clientport 27005 client player sets the port that the client will use to connect to a server
cmd client player can use this in conjunction with a command
cmdlist client/ server all lists all of the console commands - * if you type 'cmdlist a', it will only list those commands that begin with the letter a, and so on - also, 'cmdlist log logfile writes the list to C:\logfile
con_notifytime 4

sets client notification time
connect client player connects to a server with the used ip address
contimes

shows n overlay lines - * n = 4 to 64
coop 0

toggles cooperatice play mode - * 1 is 'on', 0 is 'off'
crc

displays the crc value for the map at maps\.bsp
crosshair 0 client player toggles the crosshair on/off - * 1 is 'on', 0 is 'off'
customrsrclist

issues a resource request
cvarlist client/ server all lists all the console variables in the console - * 'cvar log filename' will write this list to the file C:\filename
d_spriteskip


dc 0 client player toggles the display of the class briefings - * 1 is 'on', 0 is 'off'
deathmatch 0

toggles deathmatch mode - * 1 is 'on', 0 is 'off'
decalfrequency server server admin sets how frequently players can display their logo - * default is 30
default_fov 90 client player sets the default field of view in degrees - * smaller number is a smaller angle of view, while a larger number is a larger field of view
demos client demo runs a loop of demos set with startdemos
detdispenser client player remotely detonates ammo dispenser - * engineer class only
developer 0 mod authors developers toggles on/off special developer debug console messages - * 1 is 'on', 0 is 'off'
discard client player drops unusable ammo
disconnect client player disconnects a player from a server
displaysoundlist 0 client audio toggles on/off a list of all loaded sounds - * 1 is 'on', 0 is 'off'
download client uploading/ downloading begins downloading files from a server - * only if 'cl_download_ingame' is set to 1
dropclient server
disconnects a client from a server
echo "message" client player echos text to the console - * useful for letting a player know that a script or .cfg file was loaded successfully
edgefriction 2

sets the amount of friction between players and objects
enableconsole client player enables the console screen
endmovie client player ends a currently ongoing movie
entities mod authors developers lists currently loaded entities
envmap

creates the 6 .bmp images for sky boxes from the player's current position
escape client player acts as key by hiding the console and cancelling selections
exec client/ server all executes a script of .cfg file
exit client/ server all closes a game or dedicated server program to windows without confirmation
fakelag 0 client player simulates lag - * the higher the number, the more simulated lag
fakeloss 0 client player simulates packet loss - * the higher the value, the more simulated packet loss
feign client player fake death - * spy class only
filterban 0 server server admin toggles ip banning - * 1 is 'on', 0 is 'off'
firstperson client player enables first person viewing of the game
flaginfo client player displays flag status
flush

flushes the memory and reloads the map
fly


force_centerview client player forces the player's view to look straight ahead
fps_lan 31 client player sets the maximum framerate on a LAN game
fps_modem 31 client player sets the maximum framerate in an internet game
fps_single 80 client player sets the maximum framerate in a single playergame
fullinfo

displays user information
fullserverinfo

displays server information
gamma 3 client video sets the gamma level
getcertificate client player gets certificate from WON
getsv client player lists each server's ip address and the total number of servers
gg client demo runs the game gauge benchmark using - * 'cl_gg' must be set to 1
gl_affinemodels 0 client video
gl_alphamin 0.250 client video sets the minimum alpha blending level
gl_clear 0 client video toggles visual quality - * cracks between textures show when set to 1
gl_cull 1 client video toggles rendering of visible objects only - * 1 is 'on', 0 is 'off', and 0 will lower fps
gl_d3dflip 0 client video toggles reversed rendering order for D3D
gl_dither 1 client video toggles dithering - * 1 is 'on', 0 is 'off'
gl_dump client video lists the data for the video card: vendor, renderer, version, and extensions used
gl_flipmatrix 0 client video toggles special crosshair fix when using the 3DNow! 3Dfx MiniGL - * 1 is 'on', 0 is 'off'
gl_keeptjunctions 0 client video toggles showing of cracks between textures - * 1 is 'on', 0 is 'off', with 1 being the better quality and slower fps
gl_lightholes 0 client video toggles light holes - * 1 is 'on', 0 is 'off'
gl_log client video writes graphic debug messages to
gl_max_size 256 client video sets the maximum texture size
gl_monolights 0 client video toggles a uniform light source with no shadows - * 1 is 'on', 0 is 'off', and works in OpenGL only
gl_nobind 0 client video toggles the replacement of textures with alphanumeric characters - * 1 is 'on', 0 is 'off'
gl_overbright 0 client video toggles maximum brightness mode - * 1 is 'on', 0 is 'off'
gl_palette_tex 0 client video toggles paletted textures - * 1 is 'on', 0 is 'off'
gl_picmip 0 client video sets the rendering quality - * higher the number is faster but lower quality
gl_playermip 0 client video sets the player rendering quality - * higher the number is faster but lower quality
gl_polyoffset 4 client video sets the polygon offset - try out different values for texture flickering problems
gl_reporttjunctions 0 client video toggles writing T-junction reporting to the console
gl_round_down 3 client video sets the texture rounding down value - * higher the number faster but lower quality
gl_smoothmodels 0 client video toggles model smoothing - * 1 is 'on', 0 is 'off'
gl_spriteblend 0 client video toggles blending sprite graphics - * 1 is 'on', 0 is 'off'
gl_texels client video reports the number of texels uploaded to the video card
gl_texsort 0 client video toggles a texel sort - * 1 is 'on', 0 is 'off'
gl_texturemode [type] client video sets the rendering mode in order from the lowest quality but fastest to highest quality which is slower - * [type] options are: gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with trilinear filtering)
gl_wateramp 0.300 client video
gl_zmax 4096 client video sets the maximum size for the Z-Buffer
gl_ztrick 1 client video toggles the speeding up of 3Dfx rendering - * 1 is 'on', 0 is 'off'
god client player god mode makes player invincible - * 'sv_cheats' must be set to 1
graphheight 64 client player sets the height of the r_netgraph display
graphhigh 512 client player sets the maximum value of the r_netgraph display
graphmean 1 client player sets the mean value of the r_netgraph display
graphmedian 128 client player sets the median value of the r_netgraph display
heartbeat server server admin sends a heartbeat signal to the master server to "remind" the master server that your server is still online and available
hideconsole client player hides the console
hisound 1 client audio toggles high-quality sound - * 1=22kHz, 0=11kHz
host_framerate 0 server server admin sets the speed that the host/server interacts with the game
host_killtime 0

sets a time delay before killing the server
hostname server server admin sets the server hostname
hostport 27015 server server admin sets connection port for the server
hpkextract [all|1 idx] mod authors developers extracts files from hpk file - * opts = [all | single index]
hpklist mod authors developers lists the files in
hpkremove mod authors developers removes files from
hpkval mod authors developers displays the checksum value for
hud_centerid 0 client player toggles player ID display - * 1 is 'on', 0 is 'off'
hud_deathnotice_time 6 client player sets how long death messages remain onscreen
hud_drawhistory_time 5 client player sets how long HUD item icons remain onscreen
hud_fastswitch 0 client player toggles fast weapon switching - * 1 is 'on', 0 is 'off'
hud_saytext_time 5 client player sets how long chat messages remain onscreen
impulse 100 client player enables flashlight
impulse 101

gives all weapons and ammo - * 'sv_cheats' must be set to 1
impulse 201 client player sprays logo decal
info client/ server player/ server admin lists info on a player
interp client player enables frame interpolation
invlast client player selects previous item in inventory
invnext client player selects next item in inventory
invprev client player selects previous item in inventory
ip xxx.xxx.xxx.xxx

sets ip address
ip_clientport 0 client player sets the client port for a TCP/IP game
ip_hostport 0 server server admin sets the server port for a TCP/IP game
ipx_clientport 0 client player sets the client port for an IPX game
ipx_serverport 0 server server admin sets the server port for an IPX game
joyadvanced 0 client joystick These do joystick things - who the hell uses joysticks for FPSes anyway?!? :)
joyadvancedupdate client joystick
joyadvaxisr 0 client joystick
joyadvaxisv 0 client joystick
joyadvaxisx 0 client joystick
joyadvaxisy 0 client joystick
joyadvaxisz 0 client joystick
joyforwardsensitivity -1 client joystick
joyforwardthreshold 0.150 client joystick
joyname 0 client joystick
joypitchsensitivity 1 client joystick
joypitchthreshold 0.150 client joystick
joysidesensitivity -1 client joystick
joysidethreshold 0.150 client joystick
joystick 0 client joystick
joywwhack1 0 client joystick
joywwhack2 0 client joystick
joyyawsensitivity -1 client joystick
joyyawthreshold 0.150 client joystick
keys server server admin shows the CD key info
kick server server admin kicks a player from a server using their name
kick # server server admin kicks a player from a server using their id keys # - get this # from using the "keys" command
kick # server server admin kicks a player from a server using their userid - get the userid from using the "users" command - **Version 4.0.1.3+ only
kill client player player suicides to respawn again
killserver server server admin shuts down the server
lambert 1.500


lcd_x 0

may have something to do with lcd display monitors
lcd_yaw 0

may have something to do with lcd display monitors
lightgamma 2.500 client video sets the lighting gamma value
list client player lists local servers found after using the 'slist' commands
listdemo client demo lists information about
listid server server admin lists the uniqueid's in the banlist
listip server server admin lists the ip addresses in the filterban list
load client player loads a saved game
loadas8bit 0 client audio toggles the forcing of 8-bit (lower quality) sounds - * 1 is 'on', 0 is 'off'
localinfo client player shows local settings
log on
log off
server server admin toggles logging
logaddress server server admin sets the address for logfile when logging to a remote machine
logos

lists decals
lookspring 0 client mouse toggles automatic view centering when 'mlook' is deactivated - * 1 is 'on', 0 is 'off'
lookstrafe 0 client mouse toggles mouse strafing when 'mlook' is active - * 1 is 'on', 0 is 'off'
lservercfgfile server server admin sets the listen server config file - default is listenserver.cfg
m_filter 0 client mouse toggles mouse filtering (smoothing) - * 1 is 'on', 0 is 'off'
m_forward client mouse sets the mouse forward speed sensitivity multiplier
m_pitch 0.022 client mouse sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook
m_side 0.800 client mouse sets the mouse strafing speed sensitivity multiplier
m_yaw 0.022 client mouse sets the yaw speed sensitivity multiplier
map client/ server server admin changes the map running on server and disconnects currently connected players
mapcyclefile 0 server server admin specifies the name of the list of maps to cycle through on a server - * default is 'mapcycle.txt'
maps server server admin lists maps containing
maxplayers 16 server server admin sets maximum number of clients allowed on a server
mcache

lists modem cache contents
menuselect client player selects item from a menu
messagemode client player displays to all other players on a server
messagemode2 client player displays to only other players on same team
model client player changes current player model to
motd client player displays the Message Of The Day from the server's motd.txt file
motd_display_time 8 server server admin sets the amount of time that the motd will remain displayed on players' screens
mp_autocrosshair 0 server server admin toggles the use of autoaim crosshairs - * 1 is 'on', 0 is 'off'
mp_decals 300 server server admin sets the maximum number of decals to be displayed at a time
mp_falldamage 0 server server admin toggles realistic fall damage - * 1 is 'on', 0 is 'off'
mp_flashlight 0 server server admin toggles use of flashlight for clients - * 1 is 'on', 0 is 'off'
mp_footsteps 0 server server admin toggles footstep sounds - * 1 is 'on', 0 is 'off'
mp_forcerespawn 0 server server admin toggles forcing clients to immediately respawn when killed - * 1 is 'on', 0 is 'off'
mp_fraglimit 40 server server admin sets number of frags that changes maps when reached
mp_friendlyfire 0 server server admin toggles friendly fire damage from teammates - * 1 is 'on', 0 is 'off'
mp_logecho 0 server server admin toggles logging of echo commands - * 1 is 'on', 0 is 'off'
mp_logfile 0 server server admin toggles logging during multiplayer games - * 1 is 'on', 0 is 'off'
mp_teamlist
teamname/modelname>
server server admin sets the teamnames and models used for the teams in teamplay mode
mp_teamplay 21 server server admin set the flag number (such as 21 listed here) to enable teamplay with that flag number's corresponding actions
mp_timelimit 25 server server admin sets the time in minutes between map changes
mp_weaponstay 0 server server admin toggles whether weapons remain after a player picks them up - * 1 is 'on', 0 is 'off'
name client player used to change a player's name
netbad

simulates a bad network connection
netchokeloop 0


netmax

displays maximum packets and game packets
netusage 0 client player toggles a network usage graph - * 1 is 'on', 0 is 'off'
new client player begins a new singleplayer game
nextdl client player downloads next file
noclip 0 client player if turned on, players can walk through walls - * 1 is 'on', 0 is 'off', and 'sv_cheats' must be set to 1
nosound 0 client audio toggles sound - * 1 is 'on', 0 is 'off'
notarget 0 client player makes players ignore you - * 'sv_cheats' must be set to 1
notify


password server server admin sets private server password
path server server admin displays current search path
pausable 0 server server admin toggles whether or not clients can pause a server game - * 1 is 'on', 0 is 'off'
pause client player pauses a game
ping server server admin displays pings of all clients
pingservers client player displays pings of servers in the serverlist
pingsv client player pings a server at
play client audio plays a .wav designated by
playdemo client demo plays .dem at normal speed
playvol 9 client demo sets demo playback volume
pm_nostucktouch 0


pm_nostudio 0


pm_pushfix 0


pm_worldonly 0


pointfile

loads maps\.pts
port 27015 server server admin sets the defualt server connection port
precache 0 client player toggles preloading of all needed files at map start - * 1 is 'on', 0 is 'off'
prespawn client player
primegren1 client player primes grenade type 1
primegren2 client player primes grenade type 2
protocol


ptrack


pushlatency -100 client player set this number to the inverse of your ping to help latency
quit client/ server all exits to windows without confirmation
r_decals 250 client player sets the maximum number of decals
r_drawadaptive 0


r_drawentities 0 client player toggles drawing player models and sprites - * 1 is 'on', 0 is 'off'
r_drawviewmodel 0 client player toggles drawing player weapon model - * 1 is 'on', 0 is 'off'
r_dynamic 0 client video toggles dynamic lighting - * 1 is 'on', 0 is 'off'
r_fullbright client player toggles maximum brightness in local games only - * 1 is 'on', 0 is 'off'
r_glowshellfreq 2.2


r_lightmap client developers software rendering mode only - * displays one of four (0,1,2,3) possible lightmaps to view range of switched lights
r_lightstyle client developers software rendering mode only - * displays only specified lighting style for viewing full range of pulsing, blinking, etc. lighting effects
r_mirroralpha 0 client player toggles reflective textures - * 1 is 'on', 0 is 'off'
r_mmx 0 client player toggles MMX xalculations for MMX cpu's - * 1 is 'on', 0 is 'off'
r_netgraph 0 client player toggles graph of network conditions - *0 is 'off', 1 shows green = good, yellow = bad, red = horrible, 2 shows packetsize
r_norefresh 0

toggles clearing HUD and console before redrawing - * 1 is 'on', 0 is 'off'
r_novis 0

toggles drawing underwater polygons - * 1 is 'on', 0 is 'off', 'r_wateralpha' must be set to 1
r_shadows 0 client player toggles players' shadows - * 1 is 'on', 0 is 'off'
r_speeds 0 client developers toggles average fps, draw speed and polygon info - * 1 is 'on', 0 is 'off', very useful when making maps
r_traceglow 0

toggles inclusion of monsters in glow sprite occlusion checking - * 1 is 'on', 0 is 'off'
r_wadtextures 0


r_wateralpha 0 client player toggles alpha blending underwater - * 1 is 'on', 0 is 'off', 'r_novis' must be set to 1
rate 5000 client player sets client data rate - * 1000 - 5000 for modems, and 10000+ for LAN
rcon
rcon
client/ server server admin remote console command of a server - * must be given first by rcon client before any commands will be accepted by the server
rcon_address server server admin sets the rcon ip address
rcon_password server server admin sets the rcon password
rcon_port 27015 server server admin sets the rcon console port
reconnect client player reconnects to the current server
record client demo begins to record a demo and saves it to Half-Life\Valve\.dem
registered 0 server server admin
reload client/ server server admin reloads current map
removedemo
demo removes a segment from
removeid server server admin removes uniqueid from being banned on a server - **Version 3.0.1.3 / 4.0.1.3+ only
removeip server server admin removes ip address from the filterban list
resourcelist client player lists all loaded resources
resources client player lists loaded decals
restart client/ server server admin restarts the current map and cleans the slate
retry client player tries four more times to connect to a server that has already failed four connect attempts
room_delay 0.3 client audio 3D sound setting
room_dlylp 2 client audio 3D sound setting
room_feedback 0.42 client audio 3D sound setting
room_left 0 client audio 3D sound setting
room_lp 0 client audio 3D sound setting
room_mod 0 client audio 3D sound setting
room_off 0 client audio 3D sound setting
room_refl 0 client audio 3D sound setting
room_refl 0 client audio 3D sound setting
room_rvblp 0 client audio 3D sound setting
room_size 0 client audio 3D sound setting
room_type 20 client audio 3D sound setting
s_2dvolume 1 client audio maximum volume at which 2D sounds are played - * range from 0 to 1.0
s_a3d 0.000000 client audio toggles A3D support - * 1 is 'on', 0 is 'off'
s_automax_distance 30 client audio sets the distance for maximum sound volume
s_automin_distance 2 client audio sets the distance for minimum sound volume
s_blipdir 0


s_bloat 2.0 client audio bloat factor for polygons in A3D 2.0 only
s_buffersize 65536 client audio sets the buffer size
s_disable_a3d 0 client audio toggles disabling a3D - * 1 is 'on', 0 is 'off'
s_distance 60 client audio adjust the ratio of game units to meters, affecting velocity, positioning and distance - * higher the number, the closer everything gets in audio terms - range from 0 to infinity
s_doppler 0.0 client audio adjusts the doppler - * 1 is 'on', 0 is 'off', range from 0 to 10, and is very sensitive
s_eax 0 client audio toggles EAX support - * 1 is 'on', 0 is 'off'
s_enable_a3d client audio enables A3D support
s_geometry 0 client audio toggles geometry rendering in A3D 2.0 only - * 1 is 'on', 0 is 'off'
s_leafnum 0


s_materials 0


s_max_distance 1000 client audio maximum distance from the listener before rolloff is no longer applied - * valid range from 's_min_distance' to infinity
s_min_distance 5 client audio minimum distance a source will be from the listener before rolloff is applied - * range from 0 to 's_max_distance'
s_numpolys 200 client audio maximum polygons to be rendered in A3D 2.0 only - setting this to 0 is the same as turning off 's_geometry' - * range from 0 to infinity
s_occfactor 0.250 client audio transmission value of material - the smaller the number, the less sound passes through material - * range from 0 to 1.0
s_occlude 0 client audio toggles sound passing throug material (occlusions) in A3D 2.0 only - * 1 is 'on', 0 is 'off'
s_polykeep 1000000000 client audio
s_polysize 10000000 client audio
s_refdelay 4 client audio delays between a source and its closest reflection in A3D 2.0 only - higher the delay, the more time it takes between when the source and its first reflection is played - * range from 0 to 100
s_refgain 0.4 client audio adjusts the gain on each reflection in A3D 2.0 only, where the effects of distance are increased: high frequencies are filtered and volume lowered - * range from 0 to 10
s_rolloff 1.0 client audio
s_showtossed 0 client audio
s_usepvs 0 client audio
s_verbwet 0.25 client audio controls the wet/dry mix of reverb for A3D only - higher the number, the more wet the sounds - * range from 0 to 1.0
save client player save current game in single player only
saveme client player calls for a medic
say "message" client player chat with all other players on a server
say_team "message" client players relay a message to only your teammates
scr_centertime 2

sets how long server messages remain on the screen
scr_connectmsg "msg"

displays "msg" in screen's lower left
scr_connectmsg1 "msg"

displays "msg" 1 in screen's lower left
scr_connectmsg2 "msg"

displays "msg" 2 in screen's lower left
scr_conspeed 600 client player sets the console scroll speed
scr_ofsx 0 client player sets the screen message offset
scr_ofsy 0 client player sets the screen message offset
scr_ofsz 0 client player sets the screen message offset
scr_printspeed 7 client player sets the screen message print speed
scr_transparentui 1


screenshot client player captures the screen and saves it in the Half-Life/Valve directory
sensitivity 9 client mouse sets the sensitivity of the mouse
servercfgfile server server admin sets the sercer config file - * default is server.cfg
serverinfo client player displays the server infromation
serverprofile server server admin sets the server profile
setdemoinfo info client demo adds information to a demo, such as a text title, play 'tracknum', fade or
setinfo client player - * i.e., 'setinfo "ts" "0"' or 'setinfo "dc" "0"'
setinfo tf_id client player sets the tfc clan battle id
shortname client player displays client's name
showdrop 0 client player toggles the display of dropped packets - * 1 is 'on', 0 is 'off'
showinfo 0 client player toggles display of all packets - * 1 is 'on', 0 is 'off'
showpackets 0 client player toggles network packet info display - * 1 is 'on', 0 is 'off'
showpause 0 client player toggles pause of graphic display - * 1 is 'on', 0 is 'off'
showram 0 client player toggles display of available ram - * 1 is 'on', 0 is 'off'
showtriggers 0 client developers toggles display of map trigger entities - * 1 is 'on', 0 is 'off'
sizedown client player decreases screen size and increases fps
sizeup client player increases screen size and decreases fps
skill 1 client player sets the skill level in singleplayer and coop mode
skin 0 client player sets the model skin
skipdl client player skips the current download and moves on to the next, if any exist
skipul client player skips the current upload and moves to the next, if any exist
slist client player searches for local servers - * use 'list' to display this list
slot1 client player select weapon group 1 (or menu item 1) see 'use'
slot2 client player select weapon group 2 (or menu item 2) see 'use'
slot3 client player select weapon group 3 (or menu item 3) see 'use'
slot4 client player select weapon group 4 (or menu item 4) see 'use'
slot5 client player select weapon group 5 (or menu item 5) see 'use'
slot6 client player select weapon group 6 (or menu item 6) see 'use'
slot7 client player select weapon group 7 (or menu item 7) see 'use'
slot8 client player select weapon group 8 (or menu item 8) see 'use'
slot9 client player select weapon group 9 (or menu item 9) see 'use'
slot10 client player select weapon group 10 (or menu item 10) see 'use'
snapshot client player takes a screenshot
snapto


snd_noextraupdate 0 client audio toggles extra sound system updates - * 1 is 'on' and only use if having problems, 0 is 'off'
snd_show 0 client audio toggles the display of which sounds are being played - * 1 is 'on', 0 is 'off'
soundfade client audio sets the soundfade parameters - *