| Comando/Nome Variável | Quem usa? | Categoria Geral | Descrição |
|---|---|---|---|
| _ snd_mixahead 0.100 | cliente | audio | ajusta o valor sadio do mixahead - similar ao s_mixahead em Quake2 - pode reparar edições stuttering com alguns cartões sadios |
| _ vid_default_mode 0 | cliente | vídeo | modalidade video do defeito dos jogos (definição da tela) |
| _ vid_default_mode_win 3 | cliente | vídeo | o defeito dos jogos windowed a modalidade video (resolutoin da tela) |
| _ vid_wait_override 0 | cliente | vídeo | ajusta a ultrapassagem video da espera |
| _ windowed_mouse 0 | cliente | jogador | permite o rato windowed dentro a modalidade |
| +alt1 | | | |
| +alt2 | | | |
| +attack | cliente | jogador | fogo preliminar |
| +attack2 | cliente | jogador | fogo secundário - * veja especial |
| +back | cliente | jogador | movimento para trás |
| +camdistance | cliente | came da perseguição | perspective da came da perseguição dos movimentos away do jogador - * trabalhos somente se o thirdperson é ativado |
| +camin | cliente | came da perseguição | trabalhos para diante da came da perseguição dos movimentos - * somente se o thirdperson é ativado |
| +cammousemove | cliente | came da perseguição | os movimentos perseguem com rato - * trabalhos somente se o thirdperson é ativado |
| +camout | cliente | came da perseguição | trabalhos da came da perseguição dos movimentos para trás - * somente se o thirdperson é ativado |
| +campitchdown | cliente | came da perseguição | passo da came da perseguição das diminuições para olhar para baixo - * trabalhos somente se o thirdperson é ativado |
| +campitchup | cliente | came da perseguição | passo da came da perseguição dos aumentos para olhar acima - * trabalhos somente se o thirdperson é ativado |
| +camyawleft | cliente | came da perseguição | a came da perseguição das inclinações saiu - * de trabalhos somente se o thirdperson é ativado |
| +camyawright | cliente | came da perseguição | direita da came da perseguição das inclinações - * trabalhos somente se o thirdperson é ativado |
| +det20 | cliente | jogador | ajusta o detpack com o segundo temporizador 20 - * classe do programa demostrativo somente |
| +det5 | cliente | jogador | ajusta o detpack com o segundo temporizador 5 - * classe do programa demostrativo somente |
| +det50 | cliente | jogador | ajusta o detpack com o segundo temporizador 50 - * classe do programa demostrativo somente |
| +duck | cliente | jogador | crouches |
| +forward | cliente | jogador | movimentos para a frente |
| +ip xxx.xxx.xxx.xxx | | | ajusta o IP address |
| +jlook | cliente | manche | permite o manche de olhar ao redor |
| +jump | cliente | jogador | saltos |
| +klook | cliente | jogador | permite o teclado de olhar ao redor |
| +left | cliente | jogador | os strafes sairam |
| +lookdown | cliente | jogador | olhares para baixo |
| +lookup | cliente | jogador | olha acima |
| +mlook | cliente | rato | permite o rato de olhar ao redor |
| +movedown | cliente | jogador | move o jogador para baixo - * que escala abaixo uma escada, nadando para baixo |
| +moveleft | cliente | jogador | os strafes sairam |
| +moveright | cliente | jogador | os strafes endireitam |
| +moveup | cliente | jogador | move o jogador acima - * que escala acima de uma escada, nadando acima |
| +reload | cliente | jogador | recarrega a arma atual |
| +right | cliente | jogador | os strafes endireitam |
| +showscores | cliente | jogador | mostra contagens do jogador e sibila |
| +speed | cliente | jogador | força o jogador a andar se ' funcionado sempre ' for permitido, e força o jogador a funcionar se ' funcionado sempre ' for disabled |
| +strafe | cliente | jogador | modificador do strafe - quando isto for mantido abaixado, as chaves do sentido do uso a strafe em sentidos diferentes |
| +use | cliente | jogador | usa um artigo tal como uma tecla, um injetor de máquina, etc.. |
| <> do addip <> | usuário | usuário admin | adiciona um IP address à lista filterban - * usam os minutos 0 fazer o permanent da adição |
| aliás <> "cmd1; cmd2 " | cliente | jogador | os ligamentos comandam junto em um pseudônimo para executar tarefas do mutiple na batida de uma tecla |
| allowupload | cliente | downloading uploading/ | toggles uploading de decalques e de modelos locais ao usuário de ligar/desligar |
| ambient_fade 100 | cliente | audio | ajusta a distância em que os sons ambientais se desvanecem afastado |
| ambient_level 0.300 | cliente | audio | ajusta o nível sadio para sons ambientais |
| appenddemo <> | cliente | programa demostrativo | grava um programa demostrativo e adiciona-o à lima do programa demostrativo na existência em Half-Life/Valve/demo.dem |
| autosave | cliente | jogador | permite autosave a característica |
| o banid <> <> | usuário | usuário admin | proíbe um jogador de um usuário usando seu uniqueid - comece esta identificação original do comando dos "usuários" - 0 que os minutos são uma proibição permanente - versão 4.0.1.3+ do ** somente |
| o banid <> o pontapé <> | usuário | usuário admin | as proibições E os pontapés um jogador de um usuário usando seu uniqueid - comece esta identificação original do comando dos "usuários" - os minutos 0 são uma proibição permanente - versão 4.0.1.3+ do ** somente |
| comece | | | |
| bgetmod | cliente | jogador | status da modificação do grupo dos pedidos |
| bgetsv | cliente | jogador | lista do usuário do grupo dos pedidos |
| bgmbuffer 4096 | cliente | audio | ajusta o tamanho de amortecedor audio do CD |
| bgmvolume 0 | cliente | audio | de ligar/desligar audio do CD dos toggles * 1 está ' em ', 0 está ' fora de ' |
| comando > <> do ligamento < | cliente | jogador | combina <> com um comando ou aliás |
| bottomcolor 6 | cliente | jogador | ajusta a cor inferior do modelo do jogador |
| brilho 1 | cliente | vídeo | permite a redução do brilho - * mais elevado o valor, mais brilhante começa |
| configuração | cliente | jogador | indica o menu da configuração para escolher do sentry ou distribuidor - * projete a classe somente |
| c_maxdistance 200 | cliente | came da perseguição | ajusta a distância máxima da came da perseguição |
| c_maxpitch 90 | cliente | came da perseguição | ajusta o passo máximo da came da perseguição |
| c_maxyaw 135 | cliente | came da perseguição | ajusta a guinada máxima da came da perseguição |
| c_minidistance 30 | cliente | came da perseguição | ajusta a distância mínima da came da perseguição |
| c_minpitch 0 | cliente | came da perseguição | ajusta o passo mínimo da came da perseguição |
| c_minyaw -135 | cliente | came da perseguição | ajusta a guinada mínima da came da perseguição |
| cam_command 0 | cliente | came da perseguição | a came da perseguição dos toggles comanda - * 1 de ligar/desligar está ' em ', 0 está ' fora de ' |
| cam_contain 0 | cliente | came da perseguição | a came da perseguição dos toggles automóvel-contem no quarto que atual - * 1 de ligar/desligar está ' em ', 0 está ' fora de ' |
| cam_idealdist 64 | cliente | came da perseguição | ajusta a distância preferida do modelo do jogador à came da perseguição - * trabalhos somente se o thirdperson é ativado |
| cam_idealpitch 0 | cliente | came da perseguição | ajusta o passo preferido para a came da perseguição - * trabalhos somente se o thirdperson é ativado |
| cam_idealyaw 90 | cliente | came da perseguição | ajusta a guinada preferida para a came da perseguição - * trabalhos somente se o thirdperson é ativado |
| cam_snapto 0 | cliente | came da perseguição | ajusta o intervalo snap preferido para a came da perseguição - * trabalhos somente se o thirdperson é ativado |
| cancelselect | cliente | jogador | cancela a seleção |
| Cd | cliente | audio | o áudio do CD dos controles - * isto é, ' batente do Cd ' para o jogo do Cd, ' o laço X do Cd ' joga as trilhas usando-se 1-16 da trilha X |
| centerview | cliente | jogador | centra a opinião dos jogadores |
| changeclass | cliente | jogador | indica o menu da classe da mudança |
| changelevel <> | usuário de cliente | usuário admin | muda o mapa e mantem conexões do cliente |
| changelevel2 <> | usuário de cliente | usuário admin | continua o jogo atual em um mapa novo |
| changeteam | cliente | jogador | indica o menu da mudança da equipe |
| chase_back 100 | cliente | came da perseguição | ajusta a distância preferida da came da perseguição do jogador ao suportar acima |
| chase_right 0 | cliente | came da perseguição | ajusta o offset preferido ao lado para a came da perseguição |
| chase_up 16 | cliente | came da perseguição | ajusta o offset preferido acima para a came da perseguição |
| cl_adaptive | cliente | jogador | as exposições cronometram, pacote deixado cair %, a latência média, taxas up/down, e frames por o segundo (FPS) |
| cl_allow_download 0 | cliente | downloading uploading/ | o download dos toggles dos mapas, dos modelos e dos decalques ao juntar um usuário - * 1 está ' em ', 0 está ' fora de ' |
| cl_allow_upload 0 | cliente | downloading uploading/ | toggles o upload dos mapas, modelos e os decalques ao juntar um usuário - * 1 está ' em ', 0 estão ' fora de ' |
| cl_allowdownload 0 | cliente | downloading uploading/ | o download dos toggles dos mapas, dos modelos e dos decalques ao juntar um usuário - * 1 está ' em ', 0 está ' fora de ' |
| cl_allowupload 0 | cliente | downloading uploading/ | toggles o upload dos mapas, modelos e os decalques ao juntar um usuário - * 1 está ' em ', 0 estão ' fora de ' |
| cl_anglespeedkey 0.670 | cliente | jogador | ajusta a velocidade que as chaves do sentido mudam o ângulo da vista |
| cl_appendmixed 0 | cliente | audio | toggles forçar jogar de sons misturados enquanto os sons seqüenciais preferivelmente - * 1 estão ' em ', 0 está ' fora de ' |
| cl_backspeed 400 | cliente | jogador | ajusta a velocidade backup de um jogador - o número pode somente ir tão rapidamente como um usuário particular reserva |
| cl_bitcounts | cliente | jogador | mostra a lista dos bocados recebidos para cada jogador, com valores do delta |
| cl_bob 0.010 | cliente | jogador | ajusta a quantidade essa os prumos da vista quando o jogador funcionar |
| cl_bobcycle 0.800 | cliente | jogador | ajusta-se como freqüentemente a opinião um jogador se sacode ao funcionar |
| cl_bobup 0.500 | cliente | jogador | ajusta a quantidade essa a vista de prumos de um jogador ao funcionar |
| cl_download_ingame 0 | cliente | downloading uploading/ | os downloads dos toggles dos modelos e dos decalques durante um jogo - * 1 estão ' em ', 0 estão ' fora de ' |
| cl_download_max 0 | cliente | downloading uploading/ | ajusta o número máximo das limas downloaded from a server |
| cl_downloadinterval 1 | client | uploading/ downloading | sets the minimum time in between downloads from a server |
| cl_forwardspeed 400 | client | player | sets the forward speed of a player - *can only go as fast as the server allows |
| cl_gaitestimation 1 | client | player | enables estimated player stepping motion |
| cl_gg 0 | client | player | toggles game gauge mode - * 1 is 'on', 0 is 'off' |
| cl_himodels | client | player | toggles higer quality player models - * 1 is 'on', 0 is 'off' |
| cl_messages | client | player | shows server messages |
| cl_movespeedkey 0.300 | client | player | sets movement speed for keyboard use |
| cl_nodelta | client | player | toggles delta compression - * 1 is 'on', 0 is 'off' |
| cl_nopred 0 | client | player | toggles client-side prediction - * 1 is 'on', 0 is 'off' |
| cl_pitchdown | client | player | sets the maximum angle to look down - *default is 89 |
| cl_pitchspeed 225 | client | player | sets the speed at which the pitch changes |
| cl_pitchup | client | player | sets the maximum angle to look up - *default is 89 |
| cl_pred_fraction 0.5 | client | player | sets the client-side prediction faction - *closer to 1.0 is more prediction |
| cl_pred_link 1 | client | player | sets the client-side prediction link value |
| cl_pred_maxtime 255 | client | player | sets the maximum client-side prediction time |
| cl_predict_players 1 | client | player | toggles prediction of other players - * 1 is 'on', 0 is 'off' |
| cl_print_custom | client | player | displays loaded custom .wad files or decals |
| cl_resend 3 | client | player | sets the resend count |
| cl_rollangle 2 | client | video | sets the view tilt angle for roll motion |
| cl_rollspeed 200 | client | video | sets the view tilt speed |
| cl_shownet 0 | client | player | toggles the display of network packet numbers - * 1 is 'on', 0 is 'off' |
| cl_showsizes 0 | client | player | toggles the display of network packet size graph - * 1 is 'on', 0 is 'off' |
| cl_sidespeed 400 | client | player | sets the strafing speed of a player |
| cl_skycolor_b 0 | client | video | sets the blue component of the sky color |
| cl_skycolor_g 0 | client | video | sets the green component of the sky color |
| cl_skycolor_r 0 | client | video | sets the red component of the sky color |
| cl_skyname | client | video | sets the sky pattern - * such as 'cl_skyname desert' |
| cl_skyvec_x 0 | client | video | sets the sky pattern position x-coordinate |
| cl_skyvec_y 0 | client | video | sets the sky pattern position y-coordinate |
| cl_skyvec_z 0 | client | video | sets the sky pattern position z-coordinate |
| cl_slist 10 | client | player | sets the number of servers in the serverlist |
| cl_solid_players 1 | client | player | toggles solid player models - * 1 is 'on', 0 is 'off' |
| cl_timeout 305 | | | sets the inactivity time brfore a client times out |
| cl_upload_max 0 | | | sets the maximum number of files a client can upload to a server |
| cl_upspeed 320 | client | player | sets the speed of a player when he climbs up |
| cl_usr | client | player | displays user HUD information |
| cl_view | client | player | displays list of current on-screen entities |
| cl_waterdist 4 | client | player | sets the underwater distance |
| cl_yawspeed 210 | client | player | sets the turning speed - * only will go as fast as a server allows |
| clear | client | player | clears the console screen |
| clearlist | client | player | clears the server list |
| clientport 27005 | client | player | sets the port that the client will use to connect to a server |
| cmd | client | player | can use this in conjunction with a command |
| cmdlist | client/ server | all | lists all of the console commands - * if you type 'cmdlist a', it will only list those commands that begin with the letter a, and so on - also, 'cmdlist log logfile writes the list to C:\logfile |
| con_notifytime 4 | | | sets client notification time |
| connect | client | player | connects to a server with the used ip address |
| contimes | | | shows n overlay lines - * n = 4 to 64 |
| coop 0 | | | toggles cooperatice play mode - * 1 is 'on', 0 is 'off' |
| crc | | | displays the crc value for the map at maps\ |
| crosshair 0 | client | player | toggles the crosshair on/off - * 1 is 'on', 0 is 'off' |
| customrsrclist | | | issues a resource request |
| cvarlist | client/ server | all | lists all the console variables in the console - * 'cvar log filename' will write this list to the file C:\filename |
| d_spriteskip | | | |
| dc 0 | client | player | toggles the display of the class briefings - * 1 is 'on', 0 is 'off' |
| deathmatch 0 | | | toggles deathmatch mode - * 1 is 'on', 0 is 'off' |
| decalfrequency | server | server admin | sets how frequently players can display their logo - * default is 30 |
| default_fov 90 | client | player | sets the default field of view in degrees - * smaller number is a smaller angle of view, while a larger number is a larger field of view |
| demos | client | demo | runs a loop of demos set with startdemos |
| detdispenser | client | player | remotely detonates ammo dispenser - * engineer class only |
| developer 0 | mod authors | developers | toggles on/off special developer debug console messages - * 1 is 'on', 0 is 'off' |
| discard | client | player | drops unusable ammo |
| disconnect | client | player | disconnects a player from a server |
| displaysoundlist 0 | client | audio | toggles on/off a list of all loaded sounds - * 1 is 'on', 0 is 'off' |
| download | client | uploading/ downloading | begins downloading files from a server - * only if 'cl_download_ingame' is set to 1 |
| dropclient | server | | disconnects a client from a server |
| echo "message" | client | player | echos text to the console - * useful for letting a player know that a script or .cfg file was loaded successfully |
| edgefriction 2 | | | sets the amount of friction between players and objects |
| enableconsole | client | player | enables the console screen |
| endmovie | client | player | ends a currently ongoing movie |
| entities | mod authors | developers | lists currently loaded entities |
| envmap | | | creates the 6 .bmp images for sky boxes from the player's current position |
| escape | client | player | acts as |
| exec | client/ server | all | executes a script of .cfg file |
| exit | client/ server | all | closes a game or dedicated server program to windows without confirmation |
| fakelag 0 | client | player | simulates lag - * the higher the number, the more simulated lag |
| fakeloss 0 | client | player | simulates packet loss - * the higher the value, the more simulated packet loss |
| feign | client | player | fake death - * spy class only |
| filterban 0 | server | server admin | toggles ip banning - * 1 is 'on', 0 is 'off' |
| firstperson | client | player | enables first person viewing of the game |
| flaginfo | client | player | displays flag status |
| flush | | | flushes the memory and reloads the map |
| fly | | | |
| force_centerview | client | player | forces the player's view to look straight ahead |
| fps_lan 31 | client | player | sets the maximum framerate on a LAN game |
| fps_modem 31 | client | player | sets the maximum framerate in an internet game |
| fps_single 80 | client | player | sets the maximum framerate in a single playergame |
| fullinfo | | | displays user information |
| fullserverinfo | | | displays server information |
| gamma 3 | client | video | sets the gamma level |
| getcertificate | client | player | gets certificate from WON |
| getsv | client | player | lists each server's ip address and the total number of servers |
| gg | client | demo | runs the game gauge benchmark using |
| gl_affinemodels 0 | client | video | |
| gl_alphamin 0.250 | client | video | sets the minimum alpha blending level |
| gl_clear 0 | client | video | toggles visual quality - * cracks between textures show when set to 1 |
| gl_cull 1 | client | video | toggles rendering of visible objects only - * 1 is 'on', 0 is 'off', and 0 will lower fps |
| gl_d3dflip 0 | client | video | toggles reversed rendering order for D3D |
| gl_dither 1 | client | video | toggles dithering - * 1 is 'on', 0 is 'off' |
| gl_dump | client | video | lists the data for the video card: vendor, renderer, version, and extensions used |
| gl_flipmatrix 0 | client | video | toggles special crosshair fix when using the 3DNow! 3Dfx MiniGL - * 1 is 'on', 0 is 'off' |
| gl_keeptjunctions 0 | client | video | toggles showing of cracks between textures - * 1 is 'on', 0 is 'off', with 1 being the better quality and slower fps |
| gl_lightholes 0 | client | video | toggles light holes - * 1 is 'on', 0 is 'off' |
| gl_log | client | video | writes graphic debug messages to |
| gl_max_size 256 | client | video | sets the maximum texture size |
| gl_monolights 0 | client | video | toggles a uniform light source with no shadows - * 1 is 'on', 0 is 'off', and works in OpenGL only |
| gl_nobind 0 | client | video | toggles the replacement of textures with alphanumeric characters - * 1 is 'on', 0 is 'off' |
| gl_overbright 0 | client | video | toggles maximum brightness mode - * 1 is 'on', 0 is 'off' |
| gl_palette_tex 0 | client | video | toggles paletted textures - * 1 is 'on', 0 is 'off' |
| gl_picmip 0 | client | video | sets the rendering quality - * higher the number is faster but lower quality |
| gl_playermip 0 | client | video | sets the player rendering quality - * higher the number is faster but lower quality |
| gl_polyoffset 4 | client | video | sets the polygon offset - try out different values for texture flickering problems |
| gl_reporttjunctions 0 | client | video | toggles writing T-junction reporting to the console |
| gl_round_down 3 | client | video | sets the texture rounding down value - * higher the number faster but lower quality |
| gl_smoothmodels 0 | client | video | toggles model smoothing - * 1 is 'on', 0 is 'off' |
| gl_spriteblend 0 | client | video | toggles blending sprite graphics - * 1 is 'on', 0 is 'off' |
| gl_texels | client | video | reports the number of texels uploaded to the video card |
| gl_texsort 0 | client | video | toggles a texel sort - * 1 is 'on', 0 is 'off' |
| gl_texturemode [type] | client | video | sets the rendering mode in order from the lowest quality but fastest to highest quality which is slower - * [type] options are: gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with trilinear filtering) |
| gl_wateramp 0.300 | client | video | |
| gl_zmax 4096 | client | video | sets the maximum size for the Z-Buffer |
| gl_ztrick 1 | client | video | toggles the speeding up of 3Dfx rendering - * 1 is 'on', 0 is 'off' |
| god | client | player | god mode makes player invincible - * 'sv_cheats' must be set to 1 |
| graphheight 64 | client | player | sets the height of the r_netgraph display |
| graphhigh 512 | client | player | sets the maximum value of the r_netgraph display |
| graphmean 1 | client | player | sets the mean value of the r_netgraph display |
| graphmedian 128 | client | player | sets the median value of the r_netgraph display |
| heartbeat | server | server admin | sends a heartbeat signal to the master server to "remind" the master server that your server is still online and available |
| hideconsole | client | player | hides the console |
| hisound 1 | client | audio | toggles high-quality sound - * 1=22kHz, 0=11kHz |
| host_framerate 0 | server | server admin | sets the speed that the host/server interacts with the game |
| host_killtime 0 | | | sets a time delay before killing the server |
| hostname | server | server admin | sets the server hostname |
| hostport 27015 | server | server admin | sets connection port for the server |
| hpkextract | mod authors | developers | extracts files from hpk file - * opts = |
| hpklist | mod authors | developers | lists the files in |
| hpkremove | mod authors | developers | removes files from |
| hpkval | mod authors | developers | displays the checksum value for |
| hud_centerid 0 | client | player | toggles player ID display - * 1 is 'on', 0 is 'off' |
| hud_deathnotice_time 6 | client | player | sets how long death messages remain onscreen |
| hud_drawhistory_time 5 | client | player | sets how long HUD item icons remain onscreen |
| hud_fastswitch 0 | client | player | toggles fast weapon switching - * 1 is 'on', 0 is 'off' |
| hud_saytext_time 5 | client | player | sets how long chat messages remain onscreen |
| impulse 100 | client | player | enables flashlight |
| impulse 101 | | | gives all weapons and ammo - * 'sv_cheats' must be set to 1 |
| impulse 201 | client | player | sprays logo decal |
| info | client/ server | player/ server admin | lists info on a player |
| interp | client | player | enables frame interpolation |
| invlast | client | player | selects previous item in inventory |
| invnext | client | player | selects next item in inventory |
| invprev | client | player | selects previous item in inventory |
| ip xxx.xxx.xxx.xxx | | | sets ip address |
| ip_clientport 0 | client | player | sets the client port for a TCP/IP game |
| ip_hostport 0 | server | server admin | sets the server port for a TCP/IP game |
| ipx_clientport 0 | client | player | sets the client port for an IPX game |
| ipx_serverport 0 | server | server admin | sets the server port for an IPX game |
| joyadvanced 0 | client | joystick | These do joystick things - who the hell uses joysticks for FPSes anyway?!? :) |
| joyadvancedupdate | client | joystick | |
| joyadvaxisr 0 | client | joystick | |
| joyadvaxisv 0 | client | joystick | |
| joyadvaxisx 0 | client | joystick | |
| joyadvaxisy 0 | client | joystick | |
| joyadvaxisz 0 | client | joystick | |
| joyforwardsensitivity -1 | client | joystick | |
| joyforwardthreshold 0.150 | client | joystick | |
| joyname 0 | client | joystick | |
| joypitchsensitivity 1 | client | joystick | |
| joypitchthreshold 0.150 | client | joystick | |
| joysidesensitivity -1 | client | joystick | |
| joysidethreshold 0.150 | client | joystick | |
| joystick 0 | client | joystick | |
| joywwhack1 0 | client | joystick | |
| joywwhack2 0 | client | joystick | |
| joyyawsensitivity -1 | client | joystick | |
| joyyawthreshold 0.150 | client | joystick | |
| keys | server | server admin | shows the CD key info |
| kick | server | server admin | kicks a player from a server using their name |
| kick # | server | server admin | kicks a player from a server using their id keys # - get this # from using the "keys" command |
| kick # | server | server admin | kicks a player from a server using their userid - get the userid from using the "users" command - **Version 4.0.1.3+ only |
| kill | client | player | player suicides to respawn again |
| killserver | server | server admin | shuts down the server |
| lambert 1.500 | | | |
| lcd_x 0 | | | may have something to do with lcd display monitors |
| lcd_yaw 0 | | | may have something to do with lcd display monitors |
| lightgamma 2.500 | client | video | sets the lighting gamma value |
| list | client | player | lists local servers found after using the 'slist' commands |
| listdemo | client | demo | lists information about |
| listid | server | server admin | lists the uniqueid's in the banlist |
| listip | server | server admin | lists the ip addresses in the filterban list |
| load | client | player | loads a saved game |
| loadas8bit 0 | client | audio | toggles the forcing of 8-bit (lower quality) sounds - * 1 is 'on', 0 is 'off' |
| localinfo | client | player | shows local settings |
| log on log off | server | server admin | toggles logging |
| logaddress | server | server admin | sets the address for logfile when logging to a remote machine |
| logos | | | lists decals |
| lookspring 0 | client | mouse | toggles automatic view centering when 'mlook' is deactivated - * 1 is 'on', 0 is 'off' |
| lookstrafe 0 | client | mouse | toggles mouse strafing when 'mlook' is active - * 1 is 'on', 0 is 'off' |
| lservercfgfile | server | server admin | sets the listen server config file - default is listenserver.cfg |
| m_filter 0 | client | mouse | toggles mouse filtering (smoothing) - * 1 is 'on', 0 is 'off' |
| m_forward | client | mouse | sets the mouse forward speed sensitivity multiplier |
| m_pitch 0.022 | client | mouse | sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook |
| m_side 0.800 | client | mouse | sets the mouse strafing speed sensitivity multiplier |
| m_yaw 0.022 | client | mouse | sets the yaw speed sensitivity multiplier |
| map | client/ server | server admin | changes the map running on server and disconnects currently connected players |
| mapcyclefile 0 | server | server admin | specifies the name of the list of maps to cycle through on a server - * default is 'mapcycle.txt' |
| maps | server | server admin | lists maps containing |
| maxplayers 16 | server | server admin | sets maximum number of clients allowed on a server |
| mcache | | | lists modem cache contents |
| menuselect | client | player | selects item |
| messagemode | client | player | displays |
| messagemode2 | client | player | displays |
| model | client | player | changes current player model to |
| motd | client | player | displays the Message Of The Day from the server's motd.txt file |
| motd_display_time 8 | server | server admin | sets the amount of time that the motd will remain displayed on players' screens |
| mp_autocrosshair 0 | server | server admin | toggles the use of autoaim crosshairs - * 1 is 'on', 0 is 'off' |
| mp_decals 300 | server | server admin | sets the maximum number of decals to be displayed at a time |
| mp_falldamage 0 | server | server admin | toggles realistic fall damage - * 1 is 'on', 0 is 'off' |
| mp_flashlight 0 | server | server admin | toggles use of flashlight for clients - * 1 is 'on', 0 is 'off' |
| mp_footsteps 0 | server | server admin | toggles footstep sounds - * 1 is 'on', 0 is 'off' |
| mp_forcerespawn 0 | server | server admin | toggles forcing clients to immediately respawn when killed - * 1 is 'on', 0 is 'off' |
| mp_fraglimit 40 | server | server admin | sets number of frags that changes maps when reached |
| mp_friendlyfire 0 | server | server admin | toggles friendly fire damage from teammates - * 1 is 'on', 0 is 'off' |
| mp_logecho 0 | server | server admin | toggles logging of echo commands - * 1 is 'on', 0 is 'off' |
| mp_logfile 0 | server | server admin | toggles logging during multiplayer games - * 1 is 'on', 0 is 'off' |
| mp_teamlist teamname/modelname> | server | server admin | sets the teamnames and models used for the teams in teamplay mode |
| mp_teamplay 21 | server | server admin | set the flag number (such as 21 listed here) to enable teamplay with that flag number's corresponding actions |
| mp_timelimit 25 | server | server admin | sets the time in minutes between map changes |
| mp_weaponstay 0 | server | server admin | toggles whether weapons remain after a player picks them up - * 1 is 'on', 0 is 'off' |
| name | client | player | used to change a player's name |
| netbad | | | simulates a bad network connection |
| netchokeloop 0 | | | |
| netmax | | | displays maximum packets and game packets |
| netusage 0 | client | player | toggles a network usage graph - * 1 is 'on', 0 is 'off' |
| new | client | player | begins a new singleplayer game |
| nextdl | client | player | downloads next file |
| noclip 0 | client | player | if turned on, players can walk through walls - * 1 is 'on', 0 is 'off', and 'sv_cheats' must be set to 1 |
| nosound 0 | client | audio | toggles sound - * 1 is 'on', 0 is 'off' |
| notarget 0 | client | player | makes players ignore you - * 'sv_cheats' must be set to 1 |
| notify | | | |
| password | server | server admin | sets private server password |
| path | server | server admin | displays current search path |
| pausable 0 | server | server admin | toggles whether or not clients can pause a server game - * 1 is 'on', 0 is 'off' |
| pause | client | player | pauses a game |
| ping | server | server admin | displays pings of all clients |
| pingservers | client | player | displays pings of servers in the serverlist |
| pingsv | client | player | pings a server at |
| play | client | audio | plays a .wav designated by |
| playdemo | client | demo | plays |
| playvol 9 | client | demo | sets demo playback volume |
| pm_nostucktouch 0 | | | |
| pm_nostudio 0 | | | |
| pm_pushfix 0 | | | |
| pm_worldonly 0 | | | |
| pointfile | | | loads maps\ |
| port 27015 | server | server admin | sets the defualt server connection port |
| precache 0 | client | player | toggles preloading of all needed files at map start - * 1 is 'on', 0 is 'off' |
| prespawn | client | player | |
| primegren1 | client | player | primes grenade type 1 |
| primegren2 | client | player | primes grenade type 2 |
| protocol | | | |
| ptrack | | | |
| pushlatency -100 | client | player | set this number to the inverse of your ping to help latency |
| quit | client/ server | all | exits to windows without confirmation |
| r_decals 250 | client | player | sets the maximum number of decals |
| r_drawadaptive 0 | | | |
| r_drawentities 0 | client | player | toggles drawing player models and sprites - * 1 is 'on', 0 is 'off' |
| r_drawviewmodel 0 | client | player | toggles drawing player weapon model - * 1 is 'on', 0 is 'off' |
| r_dynamic 0 | client | video | toggles dynamic lighting - * 1 is 'on', 0 is 'off' |
| r_fullbright | client | player | toggles maximum brightness in local games only - * 1 is 'on', 0 is 'off' |
| r_glowshellfreq 2.2 | | | |
| r_lightmap | client | developers | software rendering mode only - * displays one of four (0,1,2,3) possible lightmaps to view range of switched lights |
| r_lightstyle | client | developers | software rendering mode only - * displays only specified lighting style for viewing full range of pulsing, blinking, etc. lighting effects |
| r_mirroralpha 0 | client | player | toggles reflective textures - * 1 is 'on', 0 is 'off' |
| r_mmx 0 | client | player | toggles MMX xalculations for MMX cpu's - * 1 is 'on', 0 is 'off' |
| r_netgraph 0 | client | player | toggles graph of network conditions - *0 is 'off', 1 shows green = good, yellow = bad, red = horrible, 2 shows packetsize |
| r_norefresh 0 | | | toggles clearing HUD and console before redrawing - * 1 is 'on', 0 is 'off' |
| r_novis 0 | | | toggles drawing underwater polygons - * 1 is 'on', 0 is 'off', 'r_wateralpha' must be set to 1 |
| r_shadows 0 | client | player | toggles players' shadows - * 1 is 'on', 0 is 'off' |
| r_speeds 0 | client | developers | toggles average fps, draw speed and polygon info - * 1 is 'on', 0 is 'off', very useful when making maps |
| r_traceglow 0 | | | toggles inclusion of monsters in glow sprite occlusion checking - * 1 is 'on', 0 is 'off' |
| r_wadtextures 0 | | | |
| r_wateralpha 0 | client | player | toggles alpha blending underwater - * 1 is 'on', 0 is 'off', 'r_novis' must be set to 1 |
| rate 5000 | client | player | sets client data rate - * 1000 - 5000 for modems, and 10000+ for LAN |
| rcon rcon | client/ server | server admin | remote console command of a server - * |
| rcon_address | server | server admin | sets the rcon ip address |
| rcon_password | server | server admin | sets the rcon password |
| rcon_port 27015 | server | server admin | sets the rcon console port |
| reconnect | client | player | reconnects to the current server |
| record | client | demo | begins to record a demo and saves it to Half-Life\Valve\ |
| registered 0 | server | server admin | |
| reload | client/ server | server admin | reloads current map |
| removedemo | | demo | removes a segment |
| removeid | server | server admin | removes uniqueid from being banned on a server - **Version 3.0.1.3 / 4.0.1.3+ only |
| removeip | server | server admin | removes ip address from the filterban list |
| resourcelist | client | player | lists all loaded resources |
| resources | client | player | lists loaded decals |
| restart | client/ server | server admin | restarts the current map and cleans the slate |
| retry | client | player | tries four more times to connect to a server that has already failed four connect attempts |
| room_delay 0.3 | client | audio | 3D sound setting |
| room_dlylp 2 | client | audio | 3D sound setting |
| room_feedback 0.42 | client | audio | 3D sound setting |
| room_left 0 | client | audio | 3D sound setting |
| room_lp 0 | client | audio | 3D sound setting |
| room_mod 0 | client | audio | 3D sound setting |
| room_off 0 | client | audio | 3D sound setting |
| room_refl 0 | client | audio | 3D sound setting |
| room_refl 0 | client | audio | 3D sound setting |
| room_rvblp 0 | client | audio | 3D sound setting |
| room_size 0 | client | audio | 3D sound setting |
| room_type 20 | client | audio | 3D sound setting |
| s_2dvolume 1 | client | audio | maximum volume at which 2D sounds are played - * range from 0 to 1.0 |
| s_a3d 0.000000 | client | audio | toggles A3D support - * 1 is 'on', 0 is 'off' |
| s_automax_distance 30 | client | audio | sets the distance for maximum sound volume |
| s_automin_distance 2 | client | audio | sets the distance for minimum sound volume |
| s_blipdir 0 | | | |
| s_bloat 2.0 | client | audio | bloat factor for polygons in A3D 2.0 only |
| s_buffersize 65536 | client | audio | sets the buffer size |
| s_disable_a3d 0 | client | audio | toggles disabling a3D - * 1 is 'on', 0 is 'off' |
| s_distance 60 | client | audio | adjust the ratio of game units to meters, affecting velocity, positioning and distance - * higher the number, the closer everything gets in audio terms - range from 0 to infinity |
| s_doppler 0.0 | client | audio | adjusts the doppler - * 1 is 'on', 0 is 'off', range from 0 to 10, and is very sensitive |
| s_eax 0 | client | audio | toggles EAX support - * 1 is 'on', 0 is 'off' |
| s_enable_a3d | client | audio | enables A3D support |
| s_geometry 0 | client | audio | toggles geometry rendering in A3D 2.0 only - * 1 is 'on', 0 is 'off' |
| s_leafnum 0 | | | |
| s_materials 0 | | | |
| s_max_distance 1000 | client | audio | maximum distance from the listener before rolloff is no longer applied - * valid range from 's_min_distance' to infinity |
| s_min_distance 5 | client | audio | minimum distance a source will be from the listener before rolloff is applied - * range from 0 to 's_max_distance' |
| s_numpolys 200 | client | audio | maximum polygons to be rendered in A3D 2.0 only - setting this to 0 is the same as turning off 's_geometry' - * range from 0 to infinity |
| s_occfactor 0.250 | client | audio | transmission value of material - the smaller the number, the less sound passes through material - * range from 0 to 1.0 |
| s_occlude 0 | client | audio | toggles sound passing throug material (occlusions) in A3D 2.0 only - * 1 is 'on', 0 is 'off' |
| s_polykeep 1000000000 | client | audio | |
| s_polysize 10000000 | client | audio | |
| s_refdelay 4 | client | audio | delays between a source and its closest reflection in A3D 2.0 only - higher the delay, the more time it takes between when the source and its first reflection is played - * range from 0 to 100 |
| s_refgain 0.4 | client | audio | adjusts the gain on each reflection in A3D 2.0 only, where the effects of distance are increased: high frequencies are filtered and volume lowered - * range from 0 to 10 |
| s_rolloff 1.0 | client | audio | |
| s_showtossed 0 | client | audio | |
| s_usepvs 0 | client | audio | |
| s_verbwet 0.25 | client | audio | controls the wet/dry mix of reverb for A3D only - higher the number, the more wet the sounds - * range from 0 to 1.0 |
| save | client | player | save current game in single player only |
| saveme | client | player | calls for a medic |
| say "message" | client | player | chat with all other players on a server |
| say_team "message" | client | players | relay a message to only your teammates |
| scr_centertime 2 | | | sets how long server messages remain on the screen |
| scr_connectmsg "msg" | | | displays "msg" in screen's lower left |
| scr_connectmsg1 "msg" | | | displays "msg" 1 in screen's lower left |
| scr_connectmsg2 "msg" | | | displays "msg" 2 in screen's lower left |
| scr_conspeed 600 | client | player | sets the console scroll speed |
| scr_ofsx 0 | client | player | sets the screen message offset |
| scr_ofsy 0 | client | player | sets the screen message offset |
| scr_ofsz 0 | client | player | sets the screen message offset |
| scr_printspeed 7 | client | player | sets the screen message print speed |
| scr_transparentui 1 | | | |
| screenshot | client | player | captures the screen and saves it in the Half-Life/Valve directory |
| sensitivity 9 | client | mouse | sets the sensitivity of the mouse |
| servercfgfile | server | server admin | sets the sercer config file - * default is server.cfg |
| serverinfo | client | player | displays the server infromation |
| serverprofile | server | server admin | sets the server profile |
| setdemoinfo | client | demo | adds information to a demo, such as a text title, play 'tracknum', fade |
| setinfo | client | player | - * i.e., 'setinfo "ts" "0"' or 'setinfo "dc" "0"' |
| setinfo tf_id | client | player | sets the tfc clan battle id |
| shortname | client | player | displays client's name |
| showdrop 0 | client | player | toggles the display of dropped packets - * 1 is 'on', 0 is 'off' |
| showinfo 0 | client | player | toggles display of all packets - * 1 is 'on', 0 is 'off' |
| showpackets 0 | client | player | toggles network packet info display - * 1 is 'on', 0 is 'off' |
| showpause 0 | client | player | toggles pause of graphic display - * 1 is 'on', 0 is 'off' |
| showram 0 | client | player | toggles display of available ram - * 1 is 'on', 0 is 'off' |
| showtriggers 0 | client | developers | toggles display of map trigger entities - * 1 is 'on', 0 is 'off' |
| sizedown | client | player | decreases screen size and increases fps |
| sizeup | client | player | increases screen size and decreases fps |
| skill 1 | client | player | sets the skill level in singleplayer and coop mode |
| skin 0 | client | player | sets the model skin |
| skipdl | client | player | skips the current download and moves on to the next, if any exist |
| skipul | client | player | skips the current upload and moves to the next, if any exist |
| slist | client | player | searches for local servers - * use 'list' to display this list |
| slot1 | client | player | select weapon group 1 (or menu item 1) see 'use' |
| slot2 | client | player | select weapon group 2 (or menu item 2) see 'use' |
| slot3 | client | player | select weapon group 3 (or menu item 3) see 'use' |
| slot4 | client | player | select weapon group 4 (or menu item 4) see 'use' |
| slot5 | client | player | select weapon group 5 (or menu item 5) see 'use' |
| slot6 | client | player | select weapon group 6 (or menu item 6) see 'use' |
| slot7 | client | player | select weapon group 7 (or menu item 7) see 'use' |
| slot8 | client | player | select weapon group 8 (or menu item 8) see 'use' |
| slot9 | client | player | select weapon group 9 (or menu item 9) see 'use' |
| slot10 | client | player | select weapon group 10 (or menu item 10) see 'use' |
| snapshot | client | player | takes a screenshot |
| snapto | | | |
| snd_noextraupdate 0 | client | audio | toggles extra sound system updates - * 1 is 'on' and only use if having problems, 0 is 'off' |
| snd_show 0 | client | audio | toggles the display of which sounds are being played - * 1 is 'on', 0 is 'off' |
| soundfade | client | audio | sets the soundfade parameters - * |
comandos2
COMANDOS PARA CS 1.6

